Off the Top: Interaction Design Entries

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Showing posts: 166-180 of 215 total posts


13 November 2003

Ivrea Interaction Design resource

Molly Wright Steensen and the folks at Ivrea have launched Hub: Intersections of Interaction Design in conjunction with the Foundations of Interaction Design Symposium. The Hub will be a long term resource and community maintained by the students and faculty of Ivrea. The site currently offers an interaction design "intersections" weblog (which desparately needs an RSS feed) and a great design resources section. Congratulations!



3 October 2003

Raskin's Zooming Interface

Jef Raskin opens up a public demo of THE Zooming Interface. This interface is done with Flash for this demo of the concept. I find the tool very cool, but a wee bit buggy.

Read through the THE information to find out more about this open source project.



2 October 2003

Compassion and the crafting of user experience

Adam provides a good form versus function essay in his Compassion and the crafting of user experience post. Make the time to read. Once again design without function is an unusable product, but function with good design is very enjoyable. Top designers understand the balance of form and function and make decisions on how the design will impact use. Those that are not to this point yet, do not have command of their craft, which should be a goal.



1 October 2003

Apple love

Mark Morford explains why Apple deserve gushing adulation in his San Francisco Gate column. For me yesterday's plugging in a new digital video camera and having the video just seemingly show-up ready for viewing and importing into iMovie was another jaw-dropping simple it-just-works moment for me. There have been very few difficult moments for me and my Mac. And when they do occur I am tweaking at the command line and getting used to a slightly different syntax for the variant of UNIX that Apple uses. (Note: there is no need for me to play at the command line, but it is something I find fun and rewarding, in a sick build my own soda can sort of way.)

I was also able to use the a Firewire cable to connect to my video camera and have iChat sense it was attached and put me in video iChat mode automatically. Oddly the Sony camera did not come with an iLink (Firewire) cable, odd in that they own some of the rights to Firewire but do not use the superior technology out of the box, instead opting for the poorer quality USB product. The Sony camera came with a CD full of software for Windows machines and drivers so that Windows users can use the digital video output on their machines. My TiBook needed none of that, it just worked easily and wonderfully.

While I am off work for a few days to help Joy and Will adjust I get to fully live in a Mac world. I can get things done and fit work in easily, I have had no virus problems, bugs, halting interfaces, or connectivity problems that plague me at work. Having work environments standardize on Windows is akin to having them endorse non-productivity.

Needless to say I love my Mac and Apple's attention to detail. It is almost as if they care about me and the work I do, by just letting me do my work. Apple does not care if I am coding, programming, being creative, writing, or performing analytics it just allows me to be productive. The amount of money saved in using my Mac more than makes up any price difference (laughable in that there is not a comparable product in the Windows world) for a similar product.



9 September 2003

Jess offers Searching for the Center of Design

Jess provides an excellent take on Searching for the center of design in Boxes and Arrows this month. Whether you develop "top-down" or "bottom-up" this is a great read and show great understanding. He really hits the nail on the head in that there is usually one person who chooses which direction to go, this is usually not a user group but a powerful stakeholder.

The best we can do is be well educated and bring a lot of experience and educate the stakeholder, if that is permitted. Add to your education by taking in Jess article.



4 August 2003

Antartica goes DHTML not Flash

Tim Bray explains why Antartica will be using DHTML and not Flash for its Visual Net application. These are some of the same problems I have with using Flash as a user in applications. It is very hard to get the interface close to right in Flash, which when compared to relatively easy to get it exactly right in (D)HTML (and yes I know the exactly right is a comparison of HTML to HTML, but there are millions, if not billions of people that have learned this interaction process).



27 June 2003

iChat AV has spell check

One quick item of note: Not only does iChat AV have great sound and wonderful video (been privy to both), but it has spell check. Yes spell check in iChat! I have been waiting for this for so long. It does not seem to be documented anywhere that I have found, but when I mis-type the words get a red underline, just like spell check in Safari, and I have the option of fixing.



23 June 2003

Interact Lab research papers

Department of Informatics, University of Sussex, Interact Lab, HCI papers provides offerings in: Pervasive Environments and Ubiquitous Computing - Shared Interaction Spaces; Playing and Learning - Tangibles & Virtual Environments - Collaborative Learning; Theory & Conceptual Frameworks; Technology Mediated Communication; and Interactive Art. [hat tip Anne]



3 June 2003

Social computing needs more than chat

I was awake at an hour only God, ravers, and vampires would love this morning and stumbled across Bill Thompson's BBC article about social computing needing to be more than chat. I went to bed after I read this then thought I may have dreamt the article, and did not know where I had read it. The article brings the recent hype about social software down to earth as it was and has been a discussion point in many things Internet since the late 1980s and early 1990s. Bill does suggest we may have evolved enough to discuss the social changes that are brought about in a digitally networked world without discussion of packets and protocols.

This article also jumps into the attention ideas get when published in a weblog as compared to an academic research paper. Bill's perspective is the lack of research into what has been discovered and written about previously is detrimental to social software and networking moving forward. This resonates with those who have liberal education backgrounds that have been taught to seek out the fountainhead of an idea and find what others have communicated so to build upon experiences rather than offer up a "me too" or a "that was my idea" (20 years or centuries after it was common thought).



1 April 2003

iSociety - Mobile Phones and Everyday Life

iSociety Mobile Phones and Everyday Life, is a report looks at the impact of mobile devices as they impact everyday life. Looking at how we work with mobile devices today will help us set a framework for the future.



30 March 2003

Shopshifting using a Rough Cloud of Information

Shopshifting, is a well coined term I picked up from Mike Lee and something I am doing more and more with my Hiptop. In the Model of Attraction I discuss the a "rough cloud of information" that the user has following them. The mobile device can allow the user to have access to their desired information and make well informed decisions. I often use my Amazon Wishlist to find books or media I am interested in to physically see it and verify my interest in it, or to enter a new found item in the wish list. I entered one book into my wishlist while at Powells as it was full price and a large book I did not want to carry back. I did buy it yesterday with my Barnes and Noble discount and take it home. I also use IMDB while in the video store or Blockbuster to find DVD names or other movies with actors or actresses I like.

The "rough cloud of information" does take thinking about as not all information is accessible from mobile devices, it is not easy to drop into mobile devices, nor is some of the information called what I think it should be. Users often add metadata or change the descriptors for the information. I do this often as I am not attracted to what some want to call items or information chunks.



19 February 2003

Understanding Referrer Systems

Rashmi Sinha's Recommender Systems overview on Sig-IA is a great overview of the tools used to bring information closer to those that may have an interest in that information. Essentially this gets to the heart of the Model of Attraction. Recommender Systems can provide tools that group information through links that are based on others similar interests. Finding information is what many spend much time doing. Lessening this time and providing methods to predict interests are helpful. This of course takes patterns. Patterns need a breadth of data to be useable.

In particular you may be interested in Rashmi Sinha's "Interaction Design for Recommender Systems". [hat tip Matt]



14 January 2003

Peel exposes layered storytelling

Design Interact examines the Seattle design firm Peel and their layered storytelling approach to information structures. Layered storytelling is explained:

Layered storytelling means that a site opens much like a film, with a splash of music, photography and animation, but not a lot of information. If you stay on the top level of the site, your experience is similar to watching a documentary on television. But if you click on any topic, you dive down into a more book-like experience, with long texts and additional background information. The idea is that a visitor skims along the surface until he or she finds something interesting and then digs in to read more.

This appoach provides the ability to have a one way interaction with the site as it entertains and informs, but when the user is attracted to a topic, idea, or visual cue they can interact and find out more. I have enjoyed the layered storytelling approach when I have encountered it. It does seem like it would have the same repeat user problems that other multi-media interfaces encounter, in that having to wait for load times before interacting or navigating is usually problematic. Providing an option to use the layered storytelling or providing it the first time by default (but if a user is like me and works with three or four browsers open or working from many computers, setting a cookie to track repeat use will not solve the issue).

This too is worth coming back to as it provides intamacy with the user and a topic. This can help break down some of the dry appearance of some dull topics that are difficult to unwrap, like sciences, urban planning, the history of duct tape, etc.



10 December 2002

Model of Attraction Outline - Version 1

The Model of Attraction ouline version 1 is now posted. The outline has been structured to set up a structure for filling in the blanks and providing a better strucutre for understanding the MoA. Outlines are my foundations for writing more serious works. Outlines help me find holes and provide a structure to rest content upon. This verion is largely attributed a train ride to Philly that allowed me time and untethered space to think, order, and write.

Please comment if you are so inclined. Find holes are areas that do not seem fully fleshed out enough. Thank you in advance.



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