Off the Top: Interaction Design Entries

20052010201520202025

Showing posts: 151-165 of 215 total posts


1 August 2004

Profiled at InfoDesign

I am the current InfoDesign Profile - Thomas Vander Wal. This was harder than I thought it would be an many alternate answers ran through my mind, but I finally narrowed it down as much as I could. Peter has many other wonderful profiles and interviews at InfoDesign Special. I have been inspired and found new resources from these glimpses into other designers lives.



16 July 2004

Gmail Simplifies Email

Since I have been playing with Gmail I have been greatly enjoying the greatly improved means of labeling and archiving of e-mail as opposed to throwing them in folders. Many e-mails are hard to singularly classify with one label that folders force us to use. The ability to drive the sorting of e-mail by label that allows the e-mail to sit accessibly under a filter named with the label make things much easier. An e-mail discussing CSS, XHTML, and IA for two different projects now can be easily accessed under a filter for each of these five attributes.

Dan Brown has written a wonderful article The Information Architecture of Email that dig a little deeper. Dan ponders if users will adopt the changed interface. Hearing many user frustrations with e-mail buried in their Outlook or other e-mail application, I think the improved interface may draw quite a bit of interest. As Apple is going this way for its file structure in Tiger (the next OS upgrade) with Spotlight it seems Gmail is a peak at the future and a good means to start thinking about easier to find information that the use can actually manage.



30 June 2004

Future of Local Search on Mac

One of the best things I found to come out of the Apple WWDC keynote preview of the next update of the OS X line, Tiger, Spotlight. Spotlight is the OS file search application. Not only does Spotlight search the file name, file contents (in applications where applicable), but in the metadata. This really is going to be wonderful for me. I, as a user, can set a project name in the metadata and then I can group files from that point. I can also set a term, like "synch" and use AppleScript and Search to batch the files together for synching with mobile devices, easily. Another nice feature is the searches can be saved and stored as a dynamic folder. This provides better control of my Personal InfoCloud.

Steven Johnson provides the history of search in Apple, which has nearly the same technology in Cosmo slated for release in 1996.



17 June 2004

Malcolm McCullough Lays a Great Foundation with Digital Ground

Today I finished reading the Malcolm McCullough book, Digital Ground. This was one of the most readable books on interaction design by way of examining the impact of pervasive computing on people and places. McCullough is an architect by training and does an excellent job using the architecture role in design and development of the end product.

The following quote in the preface frames the remainder of the book very well:

My claims about architecture are indirect because the design challenge of pervasive computing is more directly a question of interaction design. This growing field studies how people deal with technology - and how people deal with each other, through technology. As a consequence of pervasive computing, interaction design is poised to become one of the main liberal arts of the twenty-first century. I wrote this book because I ran into many people who believe that. If you share this belief, or if you just wonder what interaction design is in the first place, you may find some substance here in this book.

This book was not only interesting to me it was one of the best interaction books I have read. I personally found it better than the Cooper books, only for the reason McCullough gets into mobile and pervasive computing and how that changes interaction design. Including these current interaction modes the role of interaction design changes quite a bit from preparing an interface that is a transaction done solely on a desktop or laptop, to one that must encompass portability and remote usage and the various social implications. I have a lot of frustration with flash-based sites that are only designed for the desktop and are completely worthless on a handheld, which is often where the information is more helpful to me.

McCullough brings in "place" to help frame the differing uses for information and the interaction design that is needed. McCullough includes home and work as the usual first and second places, as well as the third place, which is the social environment. McCullough then brings in a fourth place, "Travel and Transit", which is where many Americans find themselves for an hour or so each day. How do people interact with news, advertisements, directions, entertainment, etc. in this place? How does interaction design change for this fourth place, as many digital information resources seem to think about this mode when designing their sites or applications.

Not only was the main content of Digital Ground informative and well though out, but the end notes are fantastic. The notes and annotations could be a stand alone work of their own, albeit slightly incongruous.



8 June 2004

Model of Attraction and Personal InfoCloud Presentation

This evening I presented Understanding the Personal Info Cloud: Using the Model of Attraction to Vera Rhoads User Interaction with Information Systems class (INFM 702) in the University of Maryland, Master of Information Management program.

This was a great opportunity to present the Model of Attraction and the Personal InfoCloud information in one sitting. I have realized there is a lot of information in combining the two, but also some areas I could trim. I think the presentation could use a couple clear examples. It was also good to be back in a classroom, although slightly different from the presenting side.

Now I can focus on finishing the drafts of the articles on these subjects.



27 January 2004

Project Oxygen Still Alive

Project Oxygen has progressed quite well since we last looked in (Oxygen and Portolano - November 2001). Project Oxygen is a pervasive computing system that is enabled through handhelds. The system has the users information and media follow them on their network and uses hardware (video, speakers, computers, etc.) nearest the user to perform the needed or desired tasks. Project Oxygen also assists communication by setting the language of the voicemail to match the caller's known language. The site includes videos and many details.

Project Oxygen seems to rely on the local network's infrastructure rather than the person's own device. This creates a mix of Personal Info Cloud by using the personal device, but relies on the Local Info Cloud using the local network to extract information. The network also assists to find hardware and external media, but the user does not seem to have control over the information they have found. The user's own organization of the information is important for them so it is associated and categorized in a manner that is easy for them to recall and then reuse. When the user drifts away from the local network is their access to the information lost?

This project does seem to get an incredible amount of pervasive computing right. It would be great to work in an environment that was Project Oxygen enabled.



2 January 2004

InfoDesign is Now InformationDesign

Bogieland's InfoDesign has redesigned, restructured and moved to InformationDesign. The new site still has the great daily content and gems, but now includes sections for events, people, and others that have been part of the site, but not as easy to find. I also like the new XML feed, which will make seeing the updates more easily.

The new structure and design may make this site more than just my must read every morning before work, but also a resource to come return to regularly when I have more time. Peter and conspirators have done a great job with the new site.



Keep It Short - Users Do Not Want to Read

I was excited this past week, as I got to go to the National Cancer Institute's (NCI) Usability Lab to participate in testing one of my client's sites. NCI is also behind Usability.Gov. We have been working with Ginny Redish and I have learned a lot. I found this past week to be a blast, well the parts at the Lab were a blast.

This week was the first time I have been able to be involved with usability tests in a lab. Up until now I have always done them at a user's desk, at a conference, or some other guerilla method. The scenarios, note taking, and interaction were similar, but the lab really seemed to evoke more open responses.

In the past I had found most users do not read much while they are seeking information, but once they find the information they will spend more time reading on the screen, print it, or save it out. A couple years ago when I was testing often I kept finding that we constantly needed to trim content and restructure the content for easier browsing or scanning.

This past week I was floored at how little users actually read now. The habits of skimming and browsing have become stronger skills and ones that the users strongly prefer to reading long text. The user wants their information now and many users would grown and bemoan even the sight of what appeared to be long text.

Another redesign I am working on has text that has been too long and too dense and I have been digging for research to help support the shortening of the text. I asked Ginny about the shortening of text and looking for research. Ginny pointed to her own handout on writing for the Web Writing for the Web (PDF document - 500kb). There is an accompanying biography for this handout and many other wonderful handouts on Redish & Associates, Inc. handouts page.

In looking into the shortening of text on browsing pages (as opposed to end page) I looked at Jakob Nielsen's Homepage Usability: 50 Websites Deconstructed for a reference I did find that nearly all the sites in his book had greatly shortened their browsing text on their pages. Amazon had decreased their text to a very minimal amount surrounding the links, but once you get to the actual product page the volume of information grows, but it the information is still well chunked and is easy to scan and find the bits that are of most importance to the user. The news sites offer a great guide to this skill also, BBC News and CNN are very good examples. The breadth of information on these last two sites and the ease to get to top news is fantastic, particularly at the BBC site, which is a favorite site to glean ideas.



Research Lab for Human Connectedness

The Media Lab Europe's research lab for Human Connectedness really has some great things in progress. The most news worthy of late has been tunA, which is a wireless sharing of your personal music device, which extends your personal info cloud and creates a local info cloud for others. tunA was covered in Wired News: Users Fish for Music article a couple weeks ago.

The group's focus tends to be connecting people by digital tools using aural and visual presentation methods. There are some very intriguing applications that could come out of this research.



3 December 2003

Tog explains good design on bad products

Bruce 'Tog' Tognozzini writes When Good Design is => a Bad Product.

You take a mediocre product and rework the design to make it better. Your design is a success, by any reasonable measure, but the resulting new release is actually worse. You redouble your efforts and matters become untenable. It doesnít matter how brilliant and effective your designs, the more they improve the product, the less usable the product becomes.

The article is filled with wonderful illustrations that will help us better understand how to make better products.



This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.