Off the Top: visionOS Entries

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3 September 2026

A Vision Pro Perspective

I have used many different VR headsets at hackathons and studio labs, but the visual quality was less than desirable. Reading in them was far less than optimal. I had found the 3D immersive capabilities somewhat interesting for training physical tasks and heightening awareness skills. But, the quality of the headsets’ visual quality and rough interaction models were large hurdles to overcome.

A couple years back (or so) I had tried the Apple Vision Pro out of curiosity at an Apple Store, after its launch and impressive walkthroughs. I was blown away with the visual quality as it was generations better than other options out there. But, the interactions with the apps and interface were incredibly simple to understand and became very quickly intuitive.

The Apple Store demo really piqued my interest. I could see its upsides for consumption. But, I could also see the potential for using it for remote work and interaction environments. That work potential became a large curiosity. The price of the Apple Vision Pro was a huge hurdle to go digging for the sake of curiosity. But, when Apple added the capability for a virtual monitor for your Mac with wide and ultrawide options, that started nudging the viability for curiosity. But, the price was still a bit too steep. I started looking at used Vision Pro models and prices were around $1k off new purchase prices. The friction there was knowing how to find one in good shape. I asked in an Apple forum I am part of how to purchase a used Vision Pro and someone in the forum had one they were thinking about selling. We chatted and worked out how to meet and purchase the device.

I figured if the two big things I had interest in it was worth the investment in the used AVP: 1) Viability for virtual meetings; 2) Virtual monitor. If it didn’t meet my interest or curiosity waned, I figured I could sell it on and get close to what I paid.

Before the Two Use Cases I Care About

The questions many ask are around:

Quality?
The quality of the hardware, visual displays, and interactions are seriously impressive. Opening web pages and reading ebooks is really nice clean and really impressive. There are no jaggies nor glitching.
Does it feel heavy?
I picked up the Annapro 2 add-on that is a brace that is padded and used at the top of the forehead area that takes the weight off your face and balances it much better. I regularly will have 2 to 5 hour sessions with the Vision Pro on and it doesn’t feel heavy nor cause neck strain for me.
How much do you use it?
I used it at least once a week, but many weeks around three times a week for tasks, virtual monitor use (more on this below), and some content consumption.
App availability?
There are apps for most things I do (many of my regular apps are available as visionOS native apps, and most other are available as iPad apps that are made Vision Pro capable), but not all apps that I really want are available as native visionOS apps. Two of the apps I really want on the device are the Drafts app (this is how I capture and surface quick notes across devices, not having it natively is a pain) and iA Writer as the Vision Pro a great device for focussed work (the input side is something). Having native Obsidian would help a lot as well, but that is more difficult as it is an Electron-based app.
I really want data visualization apps for larger data sets or data with a lot of complications, so that scaling the interface allows for better examination and interrogation of the data.
I really want Freeform as a solid whiteboard option, but it is so close and yet so far.
Isn’t it mostly a content consumption device?
The consumption capabilities of the Vision Pro are amazing, but for a consumption primary device the price is a bit much. The immersive environments to work in or consume content in are insanely well done. The immersive video content is stunning to say the least. Watching movies or other video content is a really good experience in 3D or regular viewing.

Curiosity Around Virtual Meetings

The Apple marketing pitched the Vision Pro as a good virtual interaction device. It used personas that were your face and hands. But, the big question I had around this was the ability to have meetings with colleagues that normally require hopping on a train or plane to get in the same room for 2 to 4 hours, or a couple days. That in-person interaction around plans in documents, presentations, spreadsheets, and whiteboards with a few people seems really viable. I really wanted to test it out that interpersonal interaction capability.

People that work together are most often rather distributed these days and there is no getting around that and travel isn’t cheap. But, if you can shift two or three fly-in meetings to Vision Pro you have basically paid for the device. But, if you can have more solid interactive meetings between the fly-in meetings that have better value than Zoom or Teams or even augment them with greater interaction and fidelity, that is a great win as well.

When I picked up my used Vision Pro it was still the first version of visionOS. The personas were decent and far better than other VR / AR providers, but could be better. Within a few months a major update was made and the personas really became good. Within a few minutes you forget you are interacting with a persona, and it feels normal with great facial gestures and hand and shoulders captured too.

Trying the interaction around documents and presentations with friends has been incredibly good. Once you open a document the person(s) you are interacting with shift from in front of you to arranged next to you and can point and touch what is being shared. This was and is incredibly good. I’ve done 2 and 3 hour sessions in the virtual meeting sessions and for most things it is really good where showing, talking about, interacting in shared documents, and editing is quite good.

The two limitations of this model are: 1) SharePlay is used for the interactions so it is capped to 5 people in the virtual interactive environment at a time; 2) The whiteboard with Apple’s Freeform (Apple launches Freeform) is their virtual whiteboard, which is similar to a Miro or Mural. The 5 person limitation isn’t bad and it is fine for many fly-in meeting needs for planning and check-ins, but 10 for in the same space and then have 5 person breakout sessions with much better interaction would really go a long way. Freeform in Vision Pro really need an input device and the best option is an iPad, which is rather good, but really needs a few more improvements. The iPad Pro with the Pencil Pro and the virtual shadow and the shadow for bevelled orientation seems like it was designed with Vision Pro in mind. But there needs to be some sort of pass-through to take some of the friction out of this. You can get rather proficient with a little time using the iPad Pro as the Freeform interface to do detailed work. The dedicated virtual pens lose fidelity and detail and from my perspective are a poor option.

A great advantage of using the Vision Pro virtual meetings is the focus of participants. In regular meetings most participants aren’t focussed on the matter at hand. For fly in meeting with distracted participants that is a very expensive problem. The distractions are normal and viable to keep on top of projects and problems that happen no matter if a meeting is happening or note. The advantage of Vision Pro is it puts the meeting front and center and the interactions with others in the shared virtual meeting, which is an amazingly strong value.

For virtual meetings this is a good option, but almost there and there needs to be some focus on what is needed to get there. There have been small steps, but the steps need to be more frequent and a bit larger. The other downside is a network effect problem (network effect as the converse), as there aren’t enough people who have Vision Pro devices to have ad hoc meetings with partners and clients at the drop of a hat. I have a few friends whom I interact with that I can test the advances around Share Play and different shared interaction capabilities.

Virtual Monitor

The other added value functionality I was curious about was the Virtual Monitor for Macs. I use the Vision Pro as a virtual monitor for my MacBook Pro quite a bit. The ability to use regular width screen (roughly equivalent to my 16 inch Mac Book Pro or a bit bigger), wide screen (about two screen widths), and ultra wide that wraps (about 3 screens) is really impressive. I most often use the ultrawide option when I need 3 or 4 apps open to have a screen I’m working in, one screen size for my notes, and one or two for reference.

There are two upsides for the Virtual Monitor mode. One is the ability to have Vision Pro apps open around the monitor mode as sticky notes, MindNote mindmap app, Safari floating with a page open, OmniOutliner lists open, and Apple Music. When I’m at my desk I have an external monitor to the left of my laptop stand, so I have two screens. The real life two screen setup causes more neck strain than the wide or ultrawide screen (by a long shot) and that is including the weight of the Vision Pro headset.

The quality of the pass through was a big question. The quality isn’t the same as the amazing screen on the MacBook Pro, but it is two 4k monitors with one in front of each eye. It sometimes is a little less than optimal, but if I move the virtual monitor either closer or farther back it gets to a sweet spot for really nice clarity. I don’t use the virtual monitor or ultra detail work or color precision work as the MacBook Pro screen is superior (similar for my 4k external monitor on my desk).

Two things I really enjoy doing in the virtual monitor are working on system mappings as I can go really wide and tackle and working in Freeform as a virtual whiteboard (it would be so much better were Freeform inputs much better in Vision Pro in its native app). I use Canvas in Obsidian for some capturing of systems and models, I also use OmniGraffle (the Mac version, as there isn’t an Vision Pro version yet, nor a working version of the iPad app for OmniGraffle 8 - I’m moved most of my OmniGraffle work into the beta of version 8 over the last year). In OmniGraffle I don’t use paper size, as I only use it for digital work, so I can go quite wide and tall.

One other advantage of the Virtual Monitor is that for the price of three good 4k monitors the Vision Pro is around the same price.

Vision Pro Impression Today

I still have the Vision Pro and I still get a lot of value from the device and regular use. There are some weeks where much of my use in the device is consumption, but pure consumption weeks are fairly rare.

One of my favorite uses is to put it on and just focus on work and tasks. Dropping into an immersive environment or the TGV app (a virtual TGV train trip that can provide a train focussed environment through the developer capabilities). I find trains are a great focus environment to get things done for me and this app works really well to resemble that.

I am really happy I picked up the Vision Pro, particularly used, as the price point felt it was quite on target. I really would love for Apple to take larger and more progressive steps. There are times I don’t know that Apple understands the full impact and focus of all the use cases, but I’ve virtually attended a few of the Vision Pro Developer full-day series and Apple is covering a lot of ground and covers many of the use cases well. I look forward to what is coming down the road.



18 August 2026

Apple Beta Updates OS 27 To Fix New Bugs

Today Apple released its latest iteration of its operating system betas. I was between tasks and updated the three devices I have been running the beta on and went through a laundry list of bugs / oddities that arose in the last beta.

This took me right up to a set call, which ran long in a good way.

The checklist of bugs and oddities I had been tracking all seemed to be fixed. The one I found entertaining, but also quite annoying, was one in Apple Music for hi-res audio which in the last edition on Mac (only on Mac) changed the sound profile and spiked some upper registers which brought out some layering in instruments and voices that weren’t easily noticeable prior. It also had some narrowing of center audio and the shadings of spacing left to right turned into hard left and right pan with little until you got to a narrow center. I am so happy to have regular audio spacing back and the regular incredibly good sound processing.

Other bugs fixed were how Siri / Spotlight responded to text and voice and moving from query to answer in the window.

This feels like it is back on track towards a formal release. This OS 27 beta has mostly been smooth and fixes a bumpy and really odd OS 26 that didn’t seem finished and had a lot of interaction design patterns that an interaction designer with a handful of years experience knows well are problematic (if they didn’t learn it through education they found out quickly on the job).



22 June 2026

Does the Internet Make My Type Look Small

Early in the week I was “doing a thing” that is part of future improvement to the back catalog of 25 plus years of posts and I looking at my site a lot, as well as other sites and my type looked small when comparing to most. To me my site was quite readable and keeping comfortable line lengths, but there was a size difference that I really hadn’t noticed as much.

I checked with a few fellow bloggers, whom I swore recently had type around the same rendered size mine has, but they nearly all said they hadn’t touched their type size in years (a couple had adjusted it in recent months). Their type sizes were larger.

Adjusting Type Size

The last visual adjustments I made were in 2020 and it was a bumping up of the default type size and making the page size wider, as screens were larger and could accommodate the size increase of the type (today I found my original draft of the Model of Attraction is still in the older page size - Model of Attraction - First Draft).

I still set the default font size in pixels and call Helvetica Neue to be displayed. I started working with the modifying the CSS in the Lab - vanderwal.net, as there are enough page types in there to test many of the layouts and furniture with the adjustments.

I bumped up the font size two pixels and that needed a lot of adjustments for the header, nav bar, margins, and padding. I was about halfway through the adjustments of sizing for other CSS elements when I realized the line lengths for body text were tight, like a cheap suit that “stretches”. I backed down the font size one pixel and that improved the type size nicely and kept good line lengths and reading more comfortable. One thing I needed to do was add height to the heading to let the “highly creative” heading set more clearly again. This meant adjusting the height of the heading background image (there is plenty of width).

I completed adjusting the margins and padding and the body text was breathing well. I opened a few other pages from other sites I regularly visit for blogs and new and informative sites. The type on vanderwal.net felt like it fit on the web.

Moving the CSS Out of the Lab

On Friday I took the steps to move the CSS over to this side of things.Because there are some things that are a little different on the Lab side I needed to use diff to compare the two CSS files and update this side. I turned to my trusty BBEdit to do the task (I hadn’t used the compare in BBEdit in years) and it reminded me why I like using BBEdit for the, “I wish I had something that could…” type tasks.

After about a half an hour things were sorted and most things looked as I had hoped. There are a handful of alignments that need fussing with. There is a margin and / or padding issue that has been around from the last size tweaking a few years back.

Side Benefit

There are some small benefits that have come from these adjustments. One is related to the links page and improved ease clicking Vision Pro and on iPad. I have kept the line height a bit tight as there are many links and on a laptop or desktop screen it is fine clicking. It has also improved clicking on mobile as the touch target is increase.



18 September 2025

Swan Song's AR Design and Creation

I have a serious soft spot for the movie Swan Song (which stars Mahershala Ali and Glenn Close that is set in the near future in the Pacific Northwest. I was a fan of its soft and deep thought invoking exploration of life and replication, but also its near future view of technology. While others have been excited by the Minority Report’s manic augmented reality (AR) interface, the design and use of near future AR as part of work and personal life was really good. To say I was fascinated, may be putting it lightly. Swan Song (2021 Benjamin Cleary film) - Wikipedia was released in 2021 and Apple had yet to have announce Apple Vision Pro with its visionOS and really good graphics and workable interface. The visual and interaction design of what the main character (Cameron) worked in was incredibly good. Once Apple Vision Pro was out it felt like Cameron’s interfaces and interactions were part of the future road map.

The Design Studio Behind the Digital Interfaces and Interaction Design

Being that Swan Song movie was part of Apple Studios - Wikipedia I was believing Apple had a part in the creation of the user interfaces and interaction design of the AR in the movie. But, poking around in Vimeo I stumbled on the design reel for Swan Song - Territory Studio, so I finally found the studio that created the AR and digital design elements in the film.

Territory Studio’s Design Overview

Territory Studio’s page for the high level design overview of what they created for Swan Song is really good. I had been feeling like Swan Song’s design and AR team were more closely tied to Apple as their AR interaction design is very much like Apple’s sensibilities, with a more muted palette from a calm future. A lot of things that are in Apple Vision Pro’s user interface and interaction design patterns seem to have been hinted at, if not felt like they were previewed in Swan Song. But, I’m not so sure of the connection or how specious it may be.

The Territory Studio page has highlights of their visual / virtual design language, personal UIs, home office AR, AR home gaming, speculative hardware, smart watch UIs, and virtual mimoji. I really would love an even deeper dive, as this is much of the virtual interactive world I’ve been waiting for, and been hoping to see come to life for years prior to the film.

There is a whole lot in Swan Song that I loved from the time it was released, which was a couple years or so ahead of Apple Vision Pro being released. The headset-less AR and interaction design is one piece. But, I also was deeply taken by the whole story, cinematography, and feelings the film evoked, but also the keep thinking and consideration it evoked.

Swan Song Demo Video from Territory Studio

The show real from Territory’s work on Swan Song is in Vimeo: Swan Song Breakdown Reel - Vimeo


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